There is also an official Stonehearth modding guide, which currently covers the very basics, but is planned to be expanded with in-depth tutorials and a scripting reference. The in-game mod settings now let you create a new mod, with the folder/manifest setup needed for Steam mods (After that, continue modding as normal). The modding category on the Stonehearth Discourse is the best place for information during the alpha phases of the game. This is the easiest way to mod the game, as it requires only to like the mod in the workshop and boot the game to have it added.Ī simple mod can be created in only a few minutes, although more complex ones may take significantly longer. Be careful to know what mods you place in each savefile, as some can break your game if removed mid-playthrough.Īs of April 2018, mods can be downloaded through the Steam workshop. You can choose to activate them or not for your games. Once you have placed the mod into this folder, all you need to do is start the game. If you have installed via Steam, then the mods folder will be at C:\Program Files (x86)\Steam\SteamApps\common\Stonehearth\mods. There are plenty of tips and tricks that help a lot though. There used to be a couple that helped but they're part of ACE now. Mods won't help with performance, really. If you installed through Humble Bundle, this will normally be at C:\Program Files (x86)\Stonehearth\mods. The ACE team is still working on the mod, you can try the latest builds if you want, they're on GitHub (be careful, they're unstable). Soon is now officially out and linked to the base game From this point onwards, you’ll automatically subscribe to the ACE mod on the Steam Workshop when you first launch the game - and after that you can control if it will be active or not by using a very handy and cute. Once downloaded, place the file into the "mods" folder of your Stonehearth installation. ACE Pre-Release version 0.9, dubbed The Dwarves are Coming. This is a compressed file that contains everything the mod needs to function. When you download a new mod, it is usually in the form of a ".smod" file. Credits to some codebase of the Stonehearth ACE mod. With Nordlingmod, the Lord job is named as Daimyo. With Stonehearth ACE mod enabled, there are adapted features and more items. As of April 2018, Steam players can also find mods on the Steam Workshop. It is compatible with several other mods on the workshop as well, but can also run on its own. The in-game mod settings now let you create a new mod, with the folder/manifest setup needed for Steam mods (After that, continue modding as normal). This list may not always be completely up to date, however. If anyone has gotten this, please let me know how to fix this.Mods can be downloaded from the official Stonehearth Discourse, or a list of mods can be found here on this wiki. I’ve uninstalled every mod and the game, as well as reinstalling, Starting the the ACE mod first, starting the game up, and getting the same engine error. I seems to come from the ACE 0.9.3.3 Mod itself. I originally thought it was colliding with another mod(s) so I had deselected and unsubscribed from the mods, but there was no difference. Stonehearth_ace/stonehearth_ace_a:111: in function …hearth_ace/scripts/update_catalog/update_a:5: in function Stonehearth_ace/monkey_patches/ace_catalog_lib.lua:19: in function ‘update_catalog’ Stonehearth_ace/monkey_patches/ace_catalog_lib.lua:27: in function ‘_update_catalog_data’ Stonehearth_ace/monkey_patches/ace_catalog_lib.lua:67: in function ‘get_buffs’ Radiant/modules/a:34: in function ‘load_json’ The Error I receive upon starting the game at the menu and when I either Load a Game or start a new Single Player game:Ĭ exception: ‘startermod_items’ has no alias named ‘sample_buff’ in the manifest.
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